I tend to break my skills down into two groups, professional and personal both of which make up my attitude on how I work and play!
Throughout my career, I’ve been extremely fortunate to have worked with many amazing teams and people on some incredible projects and titles. Here’s a brief description of some of my recent positions.
Few roles offer so many opportunities to grow as an artist as being Senior UI Artist for Wargaming. Creating UI solutions for a multitude of large scale mobile titles such as World of Warships Blitz, Battle Tanks and Tanks and Puzzles to name three of many prototypes and games in progress.
Using my experience with Unity I not only create UI designs but also build interactive presentations of ideas, integrate assets and have also created and ran a workshop to help train my team on how to use the Unity UI tools.
Legends of Learning
Branding, designing, producing and consulting for start-up company Legends of Learning, a Netflix of educational games aimed at assisting learning in American middle schools. An exciting challenge while working remotely to take the idea that teachers are superheroes of the classroom and presenting that in a mature yet fun way that is easy to use and navigate on a multitude of platforms.
Taking UX guides through wireframing and interactive prototypes into the final design of UI assets and personally integrating them into the Amazon Lumberyard engine to make sure fans and gamers alike can relate to an MMO version of a global TV fantasy program with a design and theme that is instantly recognisable and yet easy to navigate and play.
In charge of menu and interface flow development working closely with the art director and game designers to create and maintain an AAA quality user experience on a very successful PS4 horror title, Until Dawn, its VR alternative and several exciting mobile titles including a companion app for the Until Dawn and others that can be found in the portfolio below. Prototyping workable UI wireframe flows, iterating menu designs until a final proof is approved, implemented into game or providing and maintaining art direction to team members.
Developing user journeys on a range of digital platforms for a variety of client needs, taking projects from concept to live – online databases, training and e-commerce websites for general public and focused industry activity. Managing a large in-house and external team in the UK and international offices, multi-tasking numerous projects.
Kris is an incredibly talented designer and animator who is extremely capable and adaptive. His ability to interpret the loosest of ideas and create a mock up in minutes to confirm your thinking is phenomenal. He completed two very different project for UK Gigs Online to an impeccable standard. The first was a complete 3D model of a live music venue with interactive lighting that needed to fit with our current style and have a real ‘wow’ factor to it. He nailed it. I’m still blown away by it every time I see it. The second was a 2:30 animated promotional video for the website which brought in his skills in animation and provided him with a fair amount of creative freedom. The final result was fantastic. This was big project for us and we could not have produced the results we obtained without Kris’s dedication. An true asset to any project. Wouldn’t hesitate to hire him again.
Over the past few months, Kris has been hired for a number of projects, and has delivered on every level – my clients absolutely love him. His enthusiasm and dedication shines through. The standard of his work in graphics and programming is of very high quality. He also works to very tight deadlines without complaint. I hope that Kris and Dreamfever will be involved with Bamps for many more years to come.
Kristian has a fantastic personable approach to his work. His knowledge in graphic and website design has been exceptional and as a result has always delivered to expectation. I would have no hesitation in recommending him to others.
I first worked with Kris at Jagex on a number of funOrb games and was always a great admirer of his work and commitment to drive the quality of art being used in the games forward.
Since then I have worked freelance for his company (Dreamfever) and can highly recommend Kris as not only a brilliant artist and Flash developer, but also as a brilliant service provider and employer too.
Kristian was able to tend to our special needs. He got on the job right away and delivered promptly.
Kristian was commissioned to undertake a very bespoke product on very tight timescales. He went above and beyond to ensure the product was to specification and provided a very high quality final deliverable. I would definitely use him again.
So many times I have seen Kris go from a (vague!) specification to a fantastic design so quickly. He seems to be able to take the ideas you haven’t even thought of yet and collect them together in a series of designs that inspire. Noone who sees Kris’ work is anything less than amazed!