
Hi there,
skills
I tend to break my skills down into two groups, professional and personal both of which make up my attitude on how I work and play!
Professional skills
Personal skills
About me
Self-motivated lead artist, bringing a unique combination of passion, creative talent and business experience to the digital entertainment industry. Providing support and direction to new and established teams of talented artists and developers and conveying consistent creativity to any brief. Committed to creating the highest standard of product, delivering projects on schedule, highly organised working consistently within time constraints and under pressure to multiple deadlines.
Based in Berlin, during the day I work with the talented team at Wargaming as Senior UI Artist. At night, I doodle, cook, game and design once I’ve recovered from my daily use as a bouncy castle for my two young sons.
As a driven and ambitious person I have always set myself high goals, both personal and professional – I’ve achieved a high level of education, travelled the world, successfully ran my own business and (not least) started a family with my wonderful wife.
I’m always on the look out for new and exciting challenges. If you think my skillset could help with a project or you’d like to talk more, please do get in touch!
Experience
Throughout my career, I’ve been extremely fortunate to have worked with many amazing teams and people on some incredible projects and titles. Here’s a brief description of some of my recent positions.
Wargaming
Few roles offer so many opportunities to grow as an artist as being Senior UI Artist for Wargaming. Creating UI solutions for a multitude of large scale mobile titles such as World of Warships Blitz, Battle Tanks and Tanks and Puzzles to name three of many prototypes and games in progress.
Using my experience with Unity I not only create UI designs but also build interactive presentations of ideas, integrate assets and have also created and ran a workshop to help train my team on how to use the Unity UI tools.
Legends of Learning
Branding, designing, producing and consulting for start-up company Legends of Learning, a Netflix of educational games aimed at assisting learning in American middle schools. An exciting challenge while working remotely to take the idea that teachers are superheroes of the classroom and presenting that in a mature yet fun way that is easy to use and navigate on a multitude of platforms.
Bigpoint
Taking UX guides through wireframing and interactive prototypes into the final design of UI assets and personally integrating them into the Amazon Lumberyard engine to make sure fans and gamers alike can relate to an MMO version of a global TV fantasy program with a design and theme that is instantly recognisable and yet easy to navigate and play.
Supermassive Games
In charge of menu and interface flow development working closely with the art director and game designers to create and maintain an AAA quality user experience on a very successful PS4 horror title, Until Dawn, its VR alternative and several exciting mobile titles including a companion app for the Until Dawn and others that can be found in the portfolio below. Prototyping workable UI wireframe flows, iterating menu designs until a final proof is approved, implemented into game or providing and maintaining art direction to team members.
Webinfinity
Developing user journeys on a range of digital platforms for a variety of client needs, taking projects from concept to live – online databases, training and e-commerce websites for general public and focused industry activity. Managing a large in-house and external team in the UK and international offices, multi-tasking numerous projects.
Clients
Contact
Hopefully, you like what you’ve seen or read above and want to get in touch – right now I am available for work and hope we can collaborate together on an exciting new project or two!